stellaris 100 war exhaustion no surrender. 2. stellaris 100 war exhaustion no surrender

 
<s> 2</s>stellaris 100 war exhaustion no surrender  r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics

Both planets are heavily defended but I manage to take. However I saw no way to change my war goals. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. I find. Or, at least, this has been my experience. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. Militarists just shoot more. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. The first step is to have a functioning and efficient economy. The AI…This war has been going on for almost 15 years. 3. Stellaris. This. But no, they just give 0. War exhaustion is not a measure of success or 'winning'. You were NOT the war leader. They always have my war exhaustion up by 5-7% more than their own. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. But when i do, i go full tilt. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. The year this. Cato, they are not the same in Stellaris either. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. He attacks me twice, I lose some ships but win the battles. 24. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. No they aren't. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. 9, You claim something before the war and get it if the ennemy accept the surrender. Maybe 2-3. That’s what happens in stellaris. Now type surrender <crisis empire id> <war id>. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). He will still win at 100 tho since surrender is -25 and there's 70 to go. Business, Economics, and Finance. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. It's far more devastating than catapults and cannons, but they're always there. 392K subscribers in the Stellaris community. Is this normal? Do we also have to get to 100%. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Capture everything, and do it fast. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. 2. In the case of total war, everything, in a claims war then all claims, etc. I always had to wait till both sides have 100% of War Exhaustion. They didn't want to surrender so I killed half their population and yet still nothing. The problem is that the gains are too high from certain things and it doesn't really care. That should be factored into your war planning. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. If I was to surrender I would be totally integrated beacuse of their. You refuse the offer because you are sure you can conquer all it's planets and systems. l_x_fx. But it’s not likely. In another game an AI had 1 system, one planet. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. The AI doesn't have to surrender at 100% War Exhaustion either. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. War exhaustion in Stellaris the most most broken shit ever. Business, Economics, and Finance. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. War exhaustion makes no sense. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Your ally, not you, was the war leader and he forced peace when he got. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. The situation was almost the same in 1. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. So I'm in a war with this one empire, and they won't surrender. You can never 'force' a surrender. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. #11. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. ago. This is then used to determine when one side will surrender and how much the winner can demand of them. Reply. I'm not totally convinced you do understand the system. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. No you don't understand I think- the war doesn't have to end in a surrender. The "war exhaustion timer" is for status quo, not for complete victory. ago. #3. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. As for getting the surrender. I've been in two wars with the same enemy empire. Yea - It happens again. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. It has no bearing on actual victory, other than providing an 'out' so that the. 12. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. Warfare in Stellaris can only end in one of three ways. You get bonus influence from them surrendering if you choose the humiliate war goal. You've missed one planet (-100) and two systems (-40. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. That allows the attacker to force a status quo after 2 years. Occupation under the enemy's War Exhaustion is at 94%. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Every planet, every outpost, not matter how remote. Occupation breeds resistance. With automatic Status Quo. 1 more reply. • 3 yr. Buster_cherryUA. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. Slower war exhaustion is part of gestalt consciousness. You have the perfect start. You'll just get the claims. I'm on good terms with them and they're huge. Remember, that if your war exhaustion reaches 100% the AI can force Status. was still negative for SQ and even more so for wargoals. Same thing can happen with 2 players. 109 votes, 33 comments. 113. It depends on time and on losses you suffer, even in victory. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. You have the perfect start. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. that's also true in stellaris. But still. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. It even had revanchism when you lost territory. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. War exhaustion is just a bad status quo mechanic. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I've been in two wars with the same enemy empire. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I have only 5 systems and they didn't touch it for entire war. There's a war exhaustion calculation weirdness. WTF. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. You declare a war, take your claims, then white piece out. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. But this didn't work because "my war goal does not allow surrender. Tributary war goal. Thats surprising given the design goal was specifically made to account for this. or status quo 2 years after the opponent reached 100% war exhaustion. And the AI only ends a war when both hit 100 %. The two are rarely entirely connected. 86 votes, 20 comments. War exhaustion has two effects: 1. wpflug13. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. They never managed to enter my space. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. The extra +100 only applies to status quo lol. . Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Also, if you have all your claims, just let your exhaustion timer max. Your enemy War Exhaustion will not increase beyond 100%. War Exhaustion is terrible. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. But yeah, also Exhaustion gain should probably be adjusted. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. The war exhaustion system in stellaris is quite different. I very rarely resort to war. I think you have basically disabled War Exhaustion. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. 400K subscribers in the Stellaris community. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. But even with this setup, the AI does not surrender at 100%. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. However -4 is not a lot and they do not have full exhaustion yet. After that, I jump to their capital planets to cut off their production. Each side has a war leader. . So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. Any time a ground unit is lost. Yeah, this happens far too often. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. But even with this setup, the AI does not surrender at 100%. I won every single battle (land or space). More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. the way war exhaustion is presented is currently misleading. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. i joined a war as a third party and attacked them. It usually says why they won't capitulate. No you don't understand I think- the war doesn't have to end in a surrender. There was no way to force AI to surrender. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Buster_cherryUA. . Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. It seems you've only occupied 16% of their territory. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. Jun 27, 2016 975 956. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. I don't want to go to war with the AI Federation. Business, Economics, and Finance. 2. He has no shipyards left - only 5 star bases, which he all built during the war. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. Usually I find they won't accept due to demanding unoccupied systems/planets. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. e. However it won't let me. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Remember to fully occupy every claimed system and. So I have a war going on against a faction and their ally. Passively over time while at war. Goal was to cede one planet and vassalize remainder. I am waging a war for claims as my. After 2 battles with the enemy. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. The Negotiate UI is. I 100% devastate all their worlds, THEN capture them. War Exhaustion gain is done by losses as a percentage of your fleet cap. . corsairmarks. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. War Exhaustion is just a clock. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. Eventually its +100 from exhaustion so still -50. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. not my favorite thing in Stellaris. Do note, if you have claims against them, when they surrender, they won't be subjugated. No, you're wrong. Nothing happens-. They. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. Decleared war on an empire to make them my tributary. . Once their war exhaustion reaches 100%, you can force a status quo peace. Both planets are heavily defended but I. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. If you are at a 100% warscore, AI will always accept all your demands. This is honestly the most annoying part for me. Thread starter Dragonkat42; Start date Mar 3, 2018;. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Jump to latest Follow Reply. I am using the base game. The war exhaustion in this game does not work well. I'm on good terms with them and they're huge. So I'm in a war with this one empire, and they won't surrender. Your perfect start is ruined, you got the Irassians yet again. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. Including, but not limited to, research, civics, and random events. Always occupy then status quo by driving enemy war exhaustion to 100. War exhaustion should be an empire modifier rather than a war score knockoff. But since that red bar is counting War Exhaustion, I think you should triple check. [empire you want to. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. so. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. You actually reached 100% war exhaustion and didn't notice it. It's not when they surrender. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. War exhaustion is just a bad status quo mechanic. Also the fact that claims and capitol dont have very much weight in comparison. It was quite annoying. Yes war exhaustion should exist but in a very different way. I've been in two wars with the same enemy empire. WTF War Exhaustion. I let the war go on for a while longer but it still won't let me end this war. The difference is in occupations. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. But ok fine. The war exhaustion in this game does not work well. Usually I find they won't accept due to demanding unoccupied systems/planets. 3 update that much. The whole galaxy joined and we stomped the enormous FP empire. Fleets are completely destroyed and all planets are occupied. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. But then you see the dreaded pop up. Otherwise there is the two years after both sides are at. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Not really. pathetic across the bored with no fleets. I'm really enjoying the experience so far, although I did have to relearn a lot. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Thats another problem Stellaris has had from day one, no seperate peace. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. "Furthermore, I think Carthage should be destroyed. 2. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. Just set reasonable war goals and go for those. Especially if deployed for the years that a Stellaris war goes for. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 2. War Exhaustion is just a clock. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 01. if you click those you can open up the war screen itself and. Feb 10, 2020. they are forced into status quo after 2 years at 100%. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. It doesn't measure anything. 1. I've noticed something in the game I'm in. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Don't fleet stack. . 5. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. They have 2 planets left and I'm occupying both of them. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. Edit: war exhaustion, not ear exhaustion. War exhaustion has two effects: 1. I destroy the star fortress and flip it to my side, then I start bombing the two planets. The effect that has varies based on your war goals. Warscore is 211 to 8. But in theory if not one of the empires sue for peace it could go on. No one can be forced to surrender without opposing war goals being occupied. War Exhaustion is just a clock. If all your planets are claimed you could be in trouble lol. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Even tho I’m running laps around their alliance, I can’t win. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Imagine declaring a war, taking all the territory you can. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. • 2 yr. Once you have had 100% for 24 months you can force surrender. They always have my war exhaustion up by 5-7% more than their own. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. Stellaris is kind of simplified compared to other titles in war score. No one wants to keep fighting forever. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. War exhaustion exists solely to force an end to wars, so the losing empire can recover. That is not a Status Quo Peace. Usually if. Stellaris. No ships for me to destroy, can't take his 1 planet so we sit there. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. One I was the aggressor and the current one the PC is the aggressor. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war.